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New Book - Gaming Technology: Blurring Real and Virtual Worlds

I’m pleased to announce the release of my new book, “Gaming Technology: Blurring Real and Virtual Worlds,” from ReferencePoint Press. This title is part of the “World of Video Games” series available now for schools and libraries.


Book Description:

Today’s video games have come a long way from simple black and white graphics of the 1950s, creating worlds so visually stunning that it’s hard to tell if they are real or fake. Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today’s cutting-edge games work, and discusses the future advances of technology.

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